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S.T.A.G.E. said:

The combo meter is akin to the Batman Arkham franchise, except without the agility factor, so you'll basically be blocking and attacking white a bit with that unrealistic bounce factor from Batman. In Batman it makes sense though because his fighting style is based off of Ninjitsu.The combo flow is definitely a mixture of Arkham and Assassins Creed. Then again, Arkhams flow system is based off of the AC franchise. The only difference is to cut off limbs or stabs with or without QTE is really to land critical attack. That could get annoying.

This isn't correct.  Assassin's Creed 2 had a block and parry button where you block and parry then attack to do extra damage or if they're weak enough of an enemy type to instant kill them.  When regularly attacking, you had a single attack which you'd repeat to cause damage until the enemy health diminished.  You can also use whatever your current subweapon is at the time.  AC2's sequels had the same combat and I'd assume the original game's combat was also the same.

Assassin's Creed 3 actually copied the free flow system style.  If you started to attack enemies, you'd quickly dash from one enemy over to the next, over to the next, etc.  It doesn't give you as many options mid combat as Batman does with your attacks, but you can fight with weapons, you can use whatever subweapon you may currently have equipped, as well.  AC3 had grabs as well though, so if one person kept on parrying your attacks, you'd grab that enemy type to knock him off his feet and then instantly kill him.