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Where did you get the 66% from? 145 million is less than 50% of the population of the US, and that is the total estimated number of people that played a casual game in 2007. Less than half of those played for more than an hour a week, so really less than 25% could justifiably be classified as gamers.

@ Legend11
The video game crash only occurred in America, and was due entirely to over-investment. It's the exact same thing that happened with the .com bubble in the '90s. It won't happen to casual gaming (although the popularity of games like Wii Sports and Brain Training among the over-50 crowd will likely subside).