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killerzX said:
Gehirnkrampf said:
killerzX said:
Carl2291 said:

Somini said:

Time saved creating online features has been spent on visuals and physics

 

i dont know much about game development, but it doesnt seem to me, that the guys working on online features would be the same ones doing visuals and physics.


he could work on something else. or he wouldn't even exist. the money they'd save on him would be for another specialized developer.

how hard to understand is this?

because it doesnt seem like the people who do online infastructure, would do or know how to do graphics and physics. it seems like there are different people used for different tasks.

Haven't you heard??? Every Turn 10 employee is so capable that they can perform any role within the company... and they are so good that they can pump one game every two years while Polyphony can just make a GT every 3 to 5 years...



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."