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radishhead said:
1. Total Budget.

- At least $100 million

2. Genre.

- Simulator

3.Gameplay Description, world, and story

- It's going to be the real-life MMO simulator that everybody secretly dreams of. A chance to start your life afresh with just an internet connection and computer. Extremely developed internal economy, massive variety of careers and almost complete freedom.

4. Platform

- PC

5. Marketing campaign

- The internet, newspapers and TV will do the marketing job for me by talking about it - it's a massive project that couldn't be ignored.

6. Metacritic

- It's not easy to review a game like this, but if it was made properly then I don't see why it wouldn't get 90+

7. Sale's target

- 50 million active players

8. Dev cycle

- Ongoing updates, but original game will probably take around 5 years to develop with a large enough team

9. Game title

- Life Online



1. Studio location

London, UK

2. Studio name

Life Studios

3. Studio mancount

Hundreds

4. Studio logo

A globe with a videogame controller tied around it

5. Studio's endgoal

Domination of the MMO genre. To create a game that's influential on a real-world scale.


lol our games are somewhat similair.