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Game details

 

  1. Budget: $150,000,000.
  • 300 people for 3 years @ $80,000 average salary = $72,000,000 USD.
  • Distributors, production, and outsourced things  = $28,000,000 USD.
  • Marketing = $30,000,000 USD. 
  • Taxes, building costs, bonuses = $20,000,000 USD. 
  1. Genre: MMORPG
  2. Gameplay description, wold, and story:       

  • Must have an Oculus Rift of the PS4 VR Headset to play this game.
  • Game uses cell shaded graphics that makes it look as if you're inside an anime with the artstyle of SAO.
  • System requirements for PC users: 8GB of RAM, i3 processor, Radeon 7850 or higher, 100GB free space.
  • Game runs at 1080P 60FPS on PS4.
  • Game costs $60 and will only lower to $40 later on, never getting lower.
  • One server can handle up to 10,000 players on at once.
  • Will add servers when needed.
  • The game is set in the 1800's on a planet called "Lunaria", essentially there are eight different continents in the world. Each continent has it's own unique feeling to it, use different assetts, you can find different type of items there, and has different enemies. 
  • You must travel to each continent via boat or land.
  • The game begins with two continents at war with one another, so if you visit said enemy continent you will be attacked, however you can disguise yourself to stop this.
  • Each continent has the scope and size of GTA V. 
  • Each continent has an emperor and kings that are rulers of small countries and towns.
  • Initially the emperor is an NPC, however you can challenge the emperor at level 80 to a duel, and if you succeed you will take his place.
  • Being an emperor gives you access to content creator tools only the devs have to customize your continent if you have our consent to do so.
  • You must partake in at least two duels per month to keep your position.
  • As emperor you can employ other players, and make others kings and such.
  • The gameplay itself revolves around swordplay, magic, and melee attacks, by titlting the analog sticks you can attack your opponent in one direction or dodge the attack, you can also achieve this by moing your head in the opposite direction, via the head tracking built in the game, so there's two primary ways to attack and dodge. There's also magic sells that you can learn as well that you control using the face buttons on the controller, and dodge by simply eading them via running or rolling. A melee user would faster than a warrior or mage, making their attacks harder to dodge, but because they have limited range, it's harder for them to land hits on you. 
  • A player can create his OWN server if he has the real life funds to do so, which would probably equate to about $10,000 a month or more. 
  • Players must complete dungeons with others to gain EXP to level up.
  • There's three classes, Warrior, Mage, and Battler. 
  • Game isn't grind heavy at all.
  • Can use in game currency to rent land from a struggling continent, on this land you can start your own town if you have the funds to do so.
  • You can buy in game currency from our store.
  • Game is rated M for mature due to the violent nature and social features, however a lot of teens will buy it anyways. 
  • A light content creator is available to all players. 
  • No subscription.
  • You can start your own businesses, all are dependant on your player's skills, for instance if your cooking skill is high enough you can start your own restaurant, but you have to pay rent and have customers and such forth. 
  • After playing the game for four hours, you're automatically warned to stop playing. 

 

4. Platform: Oculus Rift, PS4 VR headset.

5. Marketing Campaign: Allocate approximately $30 million USD of the budget towards marketing the game, including a Superbowl AD in which the VR features are fully explained and shown off to the consumers, lots of youtube ads, hire Kanye West to do a commercial about being a god in real life and inside the game(l0l).

6. Metacritic: 85 or above. 

7. Sales target: 12 million copies.

  • Game is self published, so we get the entire $40 - $60. So at 3 million sold we're broken even or pretty close to doing so.
8. Dev cycle:  3 years. 

 9.  Game title: Revolution Onlne. 

 

Studio details

 

  1. Studio location: Tokyo, Japan.
  2. Studio Name: Blacklisted Studios.
  3. Studio mancount: 300 employees. 
  4. Studio logo:
  5. Studio Endgoal: To revolutionize the gaming industry by creating the first AAA game exclusive to virtual reality devices.