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ethomaz said:
MikeRox said:
Actually, it reads to me like, they used the cloud to do all the computational stuff whilst developing the game. Meaning that freed up development resources to focus on ensuring the engine was optimised to run 1080p/60fps.

Rather than it actually being, the finished product needs to access the cloud in order to deliver the physics.

So you have no physics without the Cloud?


No, they made the physics engine for the game, using mega giga flops of the cloud and it was done far faster than if they didn't have access to it.

Now the physics engine is completed and all the complex calculations for accurate physics already worked out, they no longer need the cloud to run the calculations (the finished calculations make the physics for the game).

So it doesn't sound like the final game needs the cloud, however, had they not been able to use the cloud to speed up the time to create the physics engine for the game, those resources would have meant they couldn't have optimised the graphics in the game to run 1080p 60fps.

Thats how it reads to me anyway.

If you needed to go online for the full physics of the game, that would be an epic fail.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.