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fps_d0minat0r said:
ethomaz said:

justinian said:

Forza Motorsport 5 owes its 1080p visuals and 60 frames a second performance to Microsoft's furnishing Turn 10 with easy access to scalable servers, creative director Dan Greenawalt has told OXM. The ability to tap into Xbox Live Compute has allowed the developer to lavish more time and resources on the game's visuals and complex physics systems; without this advantage, it would have "struggled" to achieve Forza 5's final resolution.

http://www.oxm.co.uk/65749/forza-5-wouldnt-have-been-1080p-60fps-without-access-to-xbox-ones-cloud/

You didn't read all the article, no?

"So, would [cloud AI] have been possible last generation? Sure. And last generation we could have done 1080p, 60fps. But we wouldn't have been able to do that and the physics we did in Forza 4. So Forza 4 was 720p and 60fps, with the physics we had. Now we're doing things in the physics that requires so much more computational power, we would have struggled to be 720p, 60fps."

He is saying if they won't to some physics in cloud the game would have struggled to be 720p, 60fps.

So offline = 720p@60fps.

yeah unless the cloud is actually not doing anything.

Why would they want to make their console look even weaker by saying it needs help from the cloud if it doesnt :S



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