RolStoppable said:
The Wii definitely won, but since Nintendo abandoned the console prematurely and went on to make the disastrous Wii U, they aren't really a winner in the end. As a result, the Wii's potential was never fully realized. The lack of worthwhile third party support plays into this too, that's why gamers didn't win. Which was a separate point in my post; why gamers lost, not Nintendo. I mentioned the blockbuster model on the same note as well. Why should gamers care about the current trajectory being sustained when it narrows down what gaming could be? |
They may not really be a winner but compared to sony and microsofts strategy in the beginning nintendo had the least worst of them.
Was third party ever necessary for the wii to succeed ? Think about that for a moment. Alot of the highest selling games on the wii was nintendo themselves. The gamers may have lost but that was their decision to not go on other consoles.
Gamers don't really care whether or not to sustain the gaming industry. What they care most about are the games and alot of famous AAA titles do the job as expected and then you have uncontested hits like minecraft and wii sports. I think your a little bit too involved with the hardcore to make any judgement about what's bad and what's good.
Why hate on the blockbuster AAA games when it's what gamers want ? The same applies to disruptive low budgeted titles as well. Gaming is going in a strange direction I haven't seen before. Gaming isn't being narrowed down per se but it's being expanded in other markets like mobile games or the so called "casual" online games on facebook.







