yo_john117 said:
Agreed. I mean, don't get me wrong, I love the fact that they're focusing so much on visuals and I'm actually mostly OK with the 200+ cars (wish there were more, but I can deal with 200+) but the 14 tracks is almost criminal for a full racing sim these days IMO. Add to that a lack of weather or nightime racing and it's pretty obvious they could have used some more development time. What I wish they would have done is make a prologue with about 50 cars and 8 or so tracks for $30-40 and use an extra year to get closer to 400 cars, 30 tracks, and added in the weather and nightime racing. I still plan on getting the game and I know I'll love it. I just think it's missing out on so much potential that it could have had. |
Gamers are gonna be so disappointed this new generation.
Games are going to take 4x as long to develop with the same size teams as last gen due to the massive change in scale, calculations, texture detail etc etc.
Turn 10 chose to do it different than Polyphony.
Turn 10 are only including the lst 2 years of work regarding Forza 5 that is copletely next generation. Really good. Give me the rest in DLC later. Thats fine.
Polyphony are still using Playstation 2 assets in GT6. WTF happens in GT7? Not only has Polyphony got to change all the GT6 PS3 models into PS4 models, but all the PS2 models in GT6 into PS4 models to. Or is GT7 gonna have PS2/PS3 and PS4 models in the game? See the mess Polyphony are making? Its gonna look a complete joke. GT5 and 6 already look absolutely rubbish in places and great in others.
Gamers need to wake up. Development time is increasing. And this will affect GT7 massively as Polyphony are much smaller than Turn 10.
I expect GT7 in 2018 after this news. Maybe 2019. Or 2017 with PS2/3 and 4 models in it.