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Chris Hu said:
Normando said:
Chris Hu said:

I would have liked more cars and tracks but only having 14 isn't a major deal breaker.  GT5: Prolouge had only 6 tracks and not many people had a major problem with it either or it wouldn't have sold over 4 million copies.  Also if you think the cars in Forza are too shiny crash them while racing problem solved.

They also didn't charge $60 for GT:P. The only reason people bought that is because they were tired of waiting for GT5. 14 tracks is not really enough if they expect people to play it for years. It's especially bad when there is a pretty good chance you will have to pay for any extra tracks that are added. Really? Crash them up?...Good god...

Well I just thought of another solution to the shiny problem paint all your cars with matte paint which is available in FM3,4 and Horizon (not sure about FM2 haven't played it in a long time) it will make them look very ugly but it will solve most of the shiny problems.  But better yet just play the game in interior, first or hood view mode if its really that big of a problem to some people.  Also its really more then 14 tracks most of the tracks have more then one layout and the Circuit de la Sarthe (Le Mans) has an extra track since the Buggati Circuit is included.  For me the only major losses are Fujimi Kaido and Mugello Autodrome and maybe Suzuka Circuit all the other tracks that where dropped I wasn't a huge fan off.

I don't know why you keep trying to throw out solutions to the lighting issue. I was mearly pointint out to you that lighting issue PullusPardus was talking about wasn't an issue with the day/night cycles but with the art style itself. I'm actually not sure how you didn't see that considering he talked about FM4 aswell...

So in total were really looking at about 30 ish total layouts. The game still has just over half of the tracks included in FM4.