Kresnik said: All the other support is from studios that make retail games on bigger-than-indie-but-still-tiny budgets. Spike Chunsoft; Nippon Ichi; Acquire; Gust; Compile Heart; Falcom. These definitely aren't massive studios making massive productions. They're small teams making budget-conscious productions; and they've made up the vast majority of Vita's releases in Japan this year. I'll admit that teams like Falcom seem to be expanding their horizons as time goes on (Sen No Kiseki being their first fully 3D title), but still. Honestly, I understand where you're coming from with this argument. But the Vita is unsalvagable in the USA - of that, I'm 99% certain. Nothing will save it over there. And that's why Sony can't get a lot of western third parties on board. In Europe, things are better, and in turn we get more European-focused games. But big publishers want a big global market and that just isn't there with the big gap in the USA. |
Pretty much spot on as always.The only things I think would do anything for Vita in US are GTA games etc. So why does US get more physical releases than Europe? >_<