bananaking21 said:
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"After changing the setting, art style, control scheme, development team, perspective and control scheme again, Crytek had one last major shift waiting for it: the switch to Microsoft's next-generation Xbox, recently revealed as Xbox One.
As Yerli tells it, this officially came along in 2012, fairly late in the game's development, but the team was planning for a next-gen shift much earlier. When the interface changes pushed back the game's planned release date, Yerli suspected that Microsoft would want the game to move to its next hardware."







