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Microsoft - More Ryse - View Post

bananaking21 said:
fighter said:
bananaking21 said:
yo_john117 said:

I'd say 1 million is a pretty safe bet to approach profitability for that game. Personally I think it will do quite well with between 1.5-2.5 million sales lifetime.


i wouldnt say its a safe bet, considering just how long this has been in development and how big the changes that happened during developmet. this isnt a game that has been in the works just for the past 2 years, its been much more longer than that and went under numerous changes. im not trying to be a party pooper or anything, just pointing out something some people tend to forget. 

 

there was a thread that nsanity made a few months back about just how long the development of the tittle took, if i remember correctly the creator had the idea of the game back in the xbox and ps2 days. 


I also remeber the thing about the game being thought of years ago, but the development itself ?

 

Do you have any source for that ? As far as I know most next gen launch games have been granted short development periods.


found the article!! 

http://www.polygon.com/e3-2013/2013/6/10/4395790/ryse-seven-year-development

read it, its pretty interesting. it was a gamepad game first, then kinect game then a gamepad game once again. of course it was in concept before it started development, but its been in dev time for quite a while. its been in development by more than one team and its went over budget. it was estimated for a Q1 release in 2011 when they first pitched the idea to MS. anyways ill let you read it. enjoy. 


Thanks for the article. So the development on X1 started only in 2012. Amazing how they managed to get the technical aspects so advanced in such a short period.

We don't know if the gameplay deserves the praise yet, but the graphical whores should really be pleased with what this games says about X1 architecture.