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Microsoft - More Ryse - View Post

fighter said:
bananaking21 said:
yo_john117 said:

I'd say 1 million is a pretty safe bet to approach profitability for that game. Personally I think it will do quite well with between 1.5-2.5 million sales lifetime.


i wouldnt say its a safe bet, considering just how long this has been in development and how big the changes that happened during developmet. this isnt a game that has been in the works just for the past 2 years, its been much more longer than that and went under numerous changes. im not trying to be a party pooper or anything, just pointing out something some people tend to forget. 

 

there was a thread that nsanity made a few months back about just how long the development of the tittle took, if i remember correctly the creator had the idea of the game back in the xbox and ps2 days. 


I also remeber the thing about the game being thought of years ago, but the development itself ?

 

Do you have any source for that ? As far as I know most next gen launch games have been granted short development periods.


found the article!! 

http://www.polygon.com/e3-2013/2013/6/10/4395790/ryse-seven-year-development

read it, its pretty interesting. it was a gamepad game first, then kinect game then a gamepad game once again. of course it was in concept before it started development, but its been in dev time for quite a while. its been in development by more than one team and its went over budget. it was estimated for a Q1 release in 2011 when they first pitched the idea to MS. anyways ill let you read it. enjoy.