| Azzanation said: DR3 pushes boundrys that most GPUs would have trouble doing, and thats 100s of detailed enermys in the screen, add explosives and effects and an openworld and you have a pretty hard pushing game. Sure it doesnt look as pleasing as Forza 5 or Killzone but look at the type of game DR3 is. |
Modern GPU's don't have trouble rendering 100's of detailed enemies.
There is a technology known as "Geometry Instancing" which allows for the duplication of a model's mesh, thus reducing the overhead.
You can than combine that with Tessellation so that each model has differen't geometry.
Then you can apply a different texture to each model.

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