CGI-Quality said:
That didn't match BF4's grpahics, OK. That makes sense, since Dead Rising has much more happening. And no, I don't believe DICE got more out of the system. I belive, as mentioned, their game is doing a lot less. It's telling, then, that Dead Rising still matches BF4's res. We know it isn't the X1's fault, if we go just by visuals, as Ryse stomps all over BF4 on the X1. |
I know that more is happening with dead rising 3 but what the developers don't get is that if you can't interact with zombies from a far away distance then don't bother rendering them! The developers need to use their resources alot better than to put 1000 zombies at once on the screen because we all know that players won't be able to kill that much immediately and that is a waste of processing power. I'm all for dead rising 3 lowering the amount of character models to get a stable framrate and better graphics. My arguement isn't about who's doing more or whatever and plus I've taken into account that dead rising is doing more. I know it ain't the X1's fault by I'd rather pin the blame on the developers poor choice on game design that is doing this.
I still think that DICE has a better grasp at the X1 than capcom does because they have a bigger team of software engineers. Remebmer when DICE was developing BF3 for the PS360 ? Despite the fact that the 360 was easier to program DICE had enough resources to pull off a better version on the PS3. When you use an insane amount of resources for development the results do show quite often times! I'll take massive resources for development rather than better expertise at using the hardware. That is why alot of indie games fail to match AAA game graphics even when they know the system in and out.







