J_Allard said:
Aldro said:
"Ryse: Son of Rome feels like all sizzle and no steak. It's a procession of CPU-controlled warriors lining up to fall on protagonist Marius' sword in a stylish slow-mo ballet of blood and dismemberment. Killing enemies feels less and less triumphant with each strike, which is kind of a problem when the main focus of the game is seeing just how high you can stack the corpses."
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He/she is entitled to their opinion but I just don't understand it given the genre. This is the type of game where I want to slice and dice through mindless enemy after mindless enemy. Just like God of War, Conan, Dynasty Warriors, Dead Rising, Dante's Inferno, Darksiders, etc etc. It's about the slo mo ballet of blood and dismemberment and the stack of killed enemies.
I never felt any less of a sense of triump in those games, don't think I will in this one either.
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Now, just let me see... Wouldn't want to fall making any reach... Guess I'll just use this post over here as a step ladder. Based on what I read here, you consider that Ryse offers the same kind of experience as God of War, Dynasty Warriors, Darksiders and Dead Rising,them being all of the same, slice'n'dice kind.