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Pemalite said:
Nah, Intel did Tiled based rendering on a heap of it's IGP's that didn't come from PowerVR, stuff like The GMA900/GMA910/GMA915/GMA950/GMA965 and even Larrabee was going to use it.
But that's not saying much, despite some of them being Direct X 7 class hardware, they did have some flexibility in the shaders.

The bonus part about it is you don't need much bandwidth, the Kyro for instance could outperform GPU's with twice the Pixel Pipelines and bandwidth because of the tile based rendering. :P

Actually, only the intel GMA 845, 865, 910, 915, and the 925 supported a pure tiled based rendering method. You are correct about the part where larrabee was going to use it. The intel HD series did not do tiled based rendering there afterwards because intel started to realize the gains in hardware T&L. Tile based rendering has being since then limited to the PowerVR chipsets ever since 2005. I'm not sure if you can call that a "heap". 

The downside is no hardware T&L and that's how it got smashed by the likes of everyone else like 3dfx, nvidia, and ati. So much for STMicroelectronics for trying to prove tim sweeney wrong. So when is hardware T&L gonna be solved for tield based rendering ?