eyeofcore said:
Just because I don't do programming does not mean I can't understand the concept of it. hUMA has the effect and you are denying it, first of all hUMA has less bottlenecks thus it increases the speed of accessing data thus better communication between CPU and GPU also you can do that in GPGPU yet again some things need to be done on CPU and hUMA allows far more direct communication between CPU and GPU to allow real time processing and showcase of those results thus it is way more correct. All of things that Microsoft said about Kinect in Xbox One were made possible by hUMA and AMD's slide also indicate that because hUMA rapidly increases execution of tasks and makes programming easier between CPU and GPU, thus you have Bolt and also detecting problems in the code in Open CL should be easier, right? Just because I can not explain you sometimes properly and just because you can't think out of the box for a second thus not being narrow minded as a person. Anyway... I wonder if developers will offload pathfinding to hUMA, it should drastically increase challenges in game eg flanking and that, I am still amazed with original Half Life's AI that flanks me compared to other AI's that mostly just charge like suicide bombers. |
@Bold Bwahahahaha. I hope you don't stay too long in their forums cause they probably already getting tired of your lies.
If you don't do any programming you will fail to understand pemalite's and my perspective of things.
That second line is epic fail LOL. It shows that you have no understanding of how hUMA truly works!
Kinect was possible without hUMA! Apparently you don't understand what I had meant by massively parallel.
Your the narrow minded person here! You cannot even get your facts right which suggest you have some seroius issues of understanding anything that happens in the world of complex circuits!