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eyeofcore said:


I need to correct you, it is not "racist" because it has nothing to do with the color of the people. My joke was discriminatory, okay it discriminated and I apologize so should have I used "cheap ass", I don't know proper expression for a person that thinks about every cent to save even though it is unnecessary.


Thank you! Cheap-ass would be fine. I assure you, refraining from such language (and the personal insults) will also make your arguments sound more compelling.

I'll address your last point about mobile gaming needing more money to advance. You're right to an extent. New ideas don't get very far if a game designer doesn't have the funding to make them a reality.

The flip side is when the money gets too big, and the suits feel a need to carefully manage the risk, putting constraints on creativity and steering the project into a nice, safe target market. So new ideas also wither under too much money, like a plant that's been overwatered. That's where the console market is at, dominated by shooters and action/adventures while less popular genres wither away. If mobile games could use bigger budgets, I think console games could do with smaller ones.

The good news for mobile is that the overall cash flow is still increasing, and revenue per app is actually also increasing. There seems to be a lot of business flexibility, as the market seems to split between freemium titles exemplified by EA and Supercell, and premium games such as those offered by 2K and Square-Enix, with a few oddballs like Rovio that make most of their money off merchandise. App Store revenues have doubled YoY, and Google Play's revenues, though lagging, are growing even faster.



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