eyeofcore said:
How much is Wii U's CPU faster than Xbox 360 and PlayStation 3 CPU's on average if you could make an rough estimation/approximation?! Also how core to core is comparable Wii U CPU to CPU's in Xbox One/PlayStation 4? Do you have an rough idea of what are the benefits of Wii U's CPU to access directly to eDRAM of Wii U's GPU? Could it have similar effect to AMD's hUMA in away, not the same implementation or that stuff. I mean the effect on performance and programming if it is easier than regular route on UMA systems. Starcraft 2 is only a bottleneck in CPU department because a lot of things are done on CPU and also it only uses 2 cores, if it was using 4 cores natively and properly then it would ran okay on next generation systems, Battlefield 4 is GPU intensive primarily because of DirectX 11 effects and other things. I have been doing an investigation into Wii U's GPU and I found it silly that Wii U's GPU is supposedly just 320 Shaders or basically something like Radeon HD 5550 or as some people tried to force those ridicilous 160 Shaders yet I found out that a GPU like Radeon HD 6630M would fit in and since AMD's GPU's are done on relatively cheap process in TSMC's fabs while Wii U's GPU is also done in TSMC's fabs but at CMOS process or something like that. So I assume that is done on a better process/silicon or something and that it would allow higher density and other things. |
The wii u's cpu is isn't stronger at all! It's estimated performance comes in at around 15 gflops and I'm willing to bet it's integer performance isn't too hot either.
Core for core their features are similar but performance is a different story altogether to the point where the ibm espresso doesn't come anywhere near the jaguar cores.
The only benefit of the wiiu accessing edram is increases cpu performance that is it. Btw the wii u doesn't even have GCN cores to begin supporting the hUMA model!
Actually this where ninjablade might be right. Somebody here who is named nylevia basically told us that that the wiiu has around 150 to 200 shaders. Why do you find it silly that the wiiu only has 320 sahders (maybe even less than we suggest because nylevia basically confirmed that it doesn't have over 200 shaders) ? It's not that surprising because cod ghosts is still running at a sub hd resolution which only further proves ninjablades point.
Look here the wii u's gpu is done on a 40nm node process which is ancient by todays standards but to suggest that it has more shaders while cod ghosts is running at sub hd resolutions is asinine. The wii u has current gen performance deal with it!







