Its funny some of the comments here people thinking it will happen on Xbox One too. The issues didn't happen on 360 or PS3?
When I'm gaming on my PC 1080p makes things a lot harder than 720p, like way harder, even if I'm just slightly below 1080p its nowhere near as taxing as 1080p for whatever reason.
I would not be surprised at all if Sony pulled a 1980's Nintendo maneuver and tried to pay them to push it to 1080p native. While on the other hand Microsoft (being a mostly PC company) noticed the slowdown and told them to keep it at 1080p.
I would be really shocked with the hardware that's in the Xbox One (whether its as good as PS4 or not) would have any slowdown at lower resolution like 720p when the 360 or PS3 didn't have problems the PS4 did.
As someone who build computers and is constantly optimizing I wouldn't be surprised that Sony tried to push this just before the console comes out as a PR tactic but in all reality the PS4 is probably about as much more powerful as the PS3 was over the 360 which was basically both systems constantly trying to find a resolution for each game.
Again I still have to say I'm disappointed both systems weren't able to handle a game like Call of Duty at 1080p 60fps out the box and definitely isn't pushing the boundaries as much as when the 360 and PS3 came out. I'd say they're like 75% of the jump the last gen took. And maybe like 10% of the jump from Super Nintendo to N64.







