fatslob-:O said:
The real issue is X1's lack of rops and bandwidth. In all honesty I don't see what's so special about the esram. The eDRAM in the xbox 360 only gave free antialiasing. With a small amount of memory 32mb isn't meaningful enough to do any sort of big task. |
I'm pretty sure, developers could employ a form of tile based rendering to get around that 32Mb limit. :)

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