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pokoko said: No, he was using voice chat as an example of something that wasn't a problem (or, at least, a big problem). It was just written poorly. It should have been something like: "There's no specific, "oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native." There's no definitive one to one per se cause and effect. It's just an overall thing." |
He cited they have issues with VO chat because the dinamic allocation of memory... the VO chat started to reach the memory used by the game... it just didn't said if it was PS4 or Xbone.
Edit - Everything ends in the same thing... bad memory allocation... how the OSs works with this memory, the CPU threads works with memory, etc.. memory is the biggest issue... they tried, MS tried, but nobody can't make the code goes over 720p.







