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ethomaz said:
avais1993 said:
Can you summarize it for those of us who don't know much about threads and resources etc

The OSs was the biggest issues... memory management and multi-threaded CPUs too... some issues with the voice chat too.

No, he was using voice chat as an example of something that wasn't a problem (or, at least, a big problem).  It was just written poorly.  It should have been something like:

"There's no specific, "oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native." There's no definitive one to one per se cause and effect. It's just an overall thing."