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Soriku said:
kabamarutr said:

If it's not true (at all), then please suggest an "S" factored weapon for dexterity and luck build.


I don't play dexterity and luck builds so I don't know. Not that having an "S" weapon really matters considering you can get your ass kicked by a variety of weapons. S-scaled weapons aren't the only viable ones, otherwise my Int-based Moonlight Greatsword build (with S-scaling in Int) would never lose, which isn't the case.

Which wasn't the case in Demon's as well, but that is not the issue. You claimed that what I stated was not at all true. When asked to prove said claim, you said that you don't know, because you don't play those builds. Demon's Souls had a representative - if I'm allowed that term - of an "S" factor in almost every build (if not all). It had even one for character tendency. This is not a gamebreaker. "S" does not beat anything , as you very correctly stated. Yet, it provides variety and balance.

Think about it: Why only have the Moonlight Greatsword - an "S" factored on Intelligence - and not something in other categories? Wouldn't that bring variety and choice of play? I had a friend with maxed out Green bar and pathetic Blue and Red correspondingly. He wielded two "hiltless" katana's making his initial stroke swift and nigh terminal. If he landed a blow first, most of the time he won. If not, he got killed easily. Yet, it was his choice of play and should be respected.

Anyway, I feel it is necessary to repeat that this trivial fact does not make a game better than another. It is just an answer - in good spirit - to the fellow some posts above who claimed that none can never find any (or other similar absolute expressions) elements in the first game that are better than their corresponding ones in the second. 



This, I stole from grandpa...It's called soap.