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Heck, I'd rather there were more teams like Milestone making Vita games in the west.

One of the things that fascinates me about the Japanese gaming industry is that there are developers like Nihon Falcom/Nippon Ichi/Compile Heart/Gust/Vanillaware/Acquire who can churn out full retail release games that need to sell like 50k copies to break even. Obviously, they prefer more sales and do often make games that go over these budgets; but should they need to, they can keep going indefinitely if they keep selling to their niche. And they haven't switched to digital-only despite it being cheaper, too.

In the west, we don't have anyone like this. You pretty much have your AAA studios and your indies. AAA spend big budgets and need millions of physical sales; indies have small budgets and release digitally to moderate expectations. There don't seem to be many companies that target a small niche and just stick to that.

Anyway, how this relates to WRC4: Milestone Srl. seem to be doing exactly that. With all their games, actually. These aren't boundary pushing, massive titles because they shouldn't be. Games based on racing licences inevitably are going to have a limited crowd of people interested in them. So they budget accordingly, but still seem to make excellent games. I appreciate that. And I wish there were more western devs who did it.