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It seems the largest argument against using motion controls in a game is that it isn't practical. That might be true for some types of games, but there are genres where it really shines. It can really improve the input and enjoyment of games when it works well.

I remember really enjoying The Godfather on the Wii in ways that wouldn't be possible otherwise. Sure, you could just push a button, but physically grabbing someone and slamming them into a wall is much more gratifying.