theRepublic said:
1) It is like you didn't even read what I wrote. "Even then, with how bad game journalism is right now, that only really gives you the 'hardcore' perspective. I guess the closest you could get would be big consumer surveys after people play the game in question." 2) Finding an underserved market has nothing to do with the quality of your product. Neither does offering content not yet done by anyone else. You can do both of those things but still have a crappy product. An example would be if Minecraft was riddled was glitches. 3) There are all kinds of games that are very popular with their particular community, but for some reason the great word of mouth reviews don't really do much for the game. Minecraft was lucky in that for some reason, it had the right people spreading the word so that it exploded. None of this relates to the quality of the game. 4) As noted by Bazmeistergen, see VHS vs Beta for an example. For the beer example, you don't need to be a drinker. It is that the 3 beers are indistinguishable by taste. They are the exact same quality. But they do not sell the same amount. All your arquments say that they should sell the same amount. I thought you read Malstrom? Haven't you heard of Clayton Christensen? Low-end disruption is all about how a low quality but innovative product can push out established higher quality products that can't integrate the innovative quality of the new product. 5) Yes, people did want those Apple products. But only after Apple revealed them. Nobody knew they wanted it before. Nobody in a market research group said, "I wish my iPhone was giant and didn't make calls." But we got the iPad anyway, because Apple knew what people wanted, even though the people didn't realize it at the time. Same with Nintendo. They were able to hit the Blue Ocean precisely because they were able to give consumers something they didn't know they wanted. That is how you create a new market. If consumers knew they wanted it, it would already be a Red Ocean. Again, don't you read Malstrom? If you do, you don't understand it. I know he covered this years ago. I didn't say it was a fad! Nowhere in my post did I say that. Stop making stuff up. That is why I and others have said you are using strawmen. You are arguing against things that were not said. And with that I am done with you. I have backed up my points, you have not backed up yours. You seem to barely skim my post, and don't even try to understand. Then you make stuff up. This whole thing is off topic anyway. |
1) Then why did you say that reviews are the closest thing to quality ?
2) Since when did "glitches" take away from the game ? Dem BETESTDA games would like to have a word with you.
3) Right people ? People advertised the game was by playing it elsewhere. That is how minecraft gets exposure. At my highschool people were playing the shit out of minecraft in my computer classes. People obviously don't wanna be playing crappy games but with minecraft people want to play that anywhere so it must have had some quality in order for people keep mildly enjoying.
4) Ok that's a strawman arguement you have right there. Other than the taste, how do you know everything else is equal ? Are there more distributions of certain alcholic beverages ? How do you know that everything is set to an even playing field ? Does one offer the better price ? Do one of them offer something unique ? There are many factors as to why a product will sell.
Who the hell is Clayton Christensen ?
5) Apple products were wanted again because they created the market where portable products were useful for the masses.
Nintendo was able to hit blue ocean because they reached a certain audience. Be aware that gaming existed way before the wii and alot of people knew about them. Even those that didn't play them. Consumers do know what they want! It'd be stupid to think otherwise because human nature doesn't change. It was nintendo that realized the potential in that market. Nintendo tried to do this with the WII U and they ended up failing miserably. You can not assume that there are some random audience out there to buy a system. The WII appealed to people that wanted the least bullshit. Nintendo capitalized on their competitors weaknesses.
You have backed up nothing as to why sales do not equate to quality. Apparently you skipped those blog posts from malstrom. What's more is that your examples are terrible.