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globalisateur said:
hinch said:
globalisateur said:

1080p is great in theory but if all the textures (and assets) on PS4 are as much blurred by some cheap Quincunux as this:

[comparision pic]

I would prefer 720p on PS4 thank you very much.

Even if you ignore the artificial sharpened XOne image, PS4 should not be so much blurred compared to PC. The texture in itself is not even middle res on The PC. There are as much details on PC than on the shapened XOne confirming it is barely a 720p texture. But where are the details on the PS4? If you really pay attention this "soft blur" appears slightly not only on DF footage but also on every BF4 Internet footage.

Even better, watch the uncompressed videos up on Eurogamer. I don't know about you, but I see a stark difference between the two from the single player campaign footage. The PS4 version of BF4 looks a lot better in motion than in those stills. You get; less aliasing, shimmering, artifacts and much cleaner image quality overall, with nicer lighting to boot (thanks to the inclusion of AO) - something which is missing from the XB1 version of this build. Although both will have it in the final version.

Also, for good measure I tried applying some sharpening effects through my display and MPC-HC video player (with sharpen complex 2 shader on) and.. well, lets say the the higher res one wins out by a country mile in terms of picture quality. And just think, BF4 is 720p/900p on consoles. The difference will be much more apparent when you're looking at a 720p game in comparision to a 1080p one.

Have to warn you though.. the files are massive. o.O

But I don't care about the XOne version. I don't want to compare it with the aliased 720p version. Please stop asking me to compare it with the shimmered XOne version. It is not a PS4/XOne contest.

I am comparing with the PC version. I would have wanted the same sharpness (at least) as the PC version. FXAA or upscaling should not blur so much the whole scene. PS3 upscaled or antialiased games didn't blur so much the textures nor the assets. Some are really sensitive to jaggies, I am not. I am sensitive to blur, since my PAL N64 I think which traumatized me in this aspect.I would prefer play a game on my crisp ambassador 3DS screen than on a 1080p strongly Quincunuxed game.

I have seen enough different internet footage to CONVINCE me that the "soft blur" Eurogamer was talking is not an illusion. Thank you Digital Foundry for daring to speak the truth in this troubled fanboys era.

I'm not, just wanted a friendly conversation.  Then why bring up the comparision picture?

A game won't ever look as clear as running on natively on your display. Sure, FXAA doesn't help but its beats the alternative.. lower res, tonnes of jaggies. Oh and the textures in XB1 are not necessarily better (you can thank post processing effects for that.) It the post processing that just so happens to sharpen details, which btw.. also comes with its own baggage - something I wanted to point out. Plus the gamma/contrast is completely off in the XB1 footage.

And comparing consoles to a mid high/high end PC version is a bit disingenuous. These are $400/500 machines we're talking about. There are obviously going to be trade offs when the GPU's in them aren't exactly THAT strong to begin with - compared to whats available on PC.