globalisateur said:
But I don't care about the XOne version. I don't want to compare it with the aliased 720p version. Please stop asking me to compare it with the shimmered XOne version. It is not a PS4/XOne contest. I am comparing with the PC version. I would have wanted the same sharpness (at least) as the PC version. FXAA or upscaling should not blur so much the whole scene. PS3 upscaled or antialiased games didn't blur so much the textures nor the assets. Some are really sensitive to jaggies, I am not. I am sensitive to blur, since my PAL N64 I think which traumatized me in this aspect.I would prefer play a game on my crisp ambassador 3DS screen than on a 1080p strongly Quincunuxed game. I have seen enough different internet footage to CONVINCE me that the "soft blur" Eurogamer was talking is not an illusion. Thank you Digital Foundry for daring to speak the truth in this troubled fanboys era. |
I'm not, just wanted a friendly conversation. Then why bring up the comparision picture?
A game won't ever look as clear as running on natively on your display. Sure, FXAA doesn't help but its beats the alternative.. lower res, tonnes of jaggies. Oh and the textures in XB1 are not necessarily better (you can thank post processing effects for that.) It the post processing that just so happens to sharpen details, which btw.. also comes with its own baggage - something I wanted to point out. Plus the gamma/contrast is completely off in the XB1 footage.
And comparing consoles to a mid high/high end PC version is a bit disingenuous. These are $400/500 machines we're talking about. There are obviously going to be trade offs when the GPU's in them aren't exactly THAT strong to begin with - compared to whats available on PC.







