| Locknuts said: I'm playing through TLOU at the moment. That's the first one that springs to mind. When you're forced to shoot, the framerate dips when you're unloading into two or more enemies almost break the experience for me. |
Haven't played it (my brother and friend have and didn't complained... will see when I try it).
But as someone said in one thread we came from being overly delighted and surprised with each console iteration (It's undeniable the leaps in each gen up to 7th - in the first games maybe not the graphics, but the E3 presentation were fantastic)... but something got lost and we are now complaining that it haven't improved enough (strange world)...
Having played since Pitfall, even the small freezing don't matter much too me... and from time to time I have fun with a Snes/Genesis game =] so I love graphics, resolution, but maybe I'm over forgiving with jaggies, frame drops, tearing, etc... If the game is fan and I like the visuals I pass over the defects.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







