eyeofcore said:
The problem is that you don't count factors, high budget games can't really survive in mobile because everyone these is practically act like a jew when comes to spending money on games and only a couple of high budget franchises are profitable, I would not be surprised if mobile gaming crashes from amount of cheap games that are low quality like video game crash of 1983. |
Not sure how I made myself look dumb, since the higher chance of earning a profit on mobile and lower barriers to entry is precisely what makes those platforms attractive for developers. Discounting that would just be denying reality.
Not that you've supported this assertion with any evidence, but why is it a problem if high budget games can't survive in mobile? Please answer without resorting to anti-semitism.
@Rol
It's true, evidence of the performance of cheaper downloadable titles on consoles is a big blind spot, but I still don't see any evidence that developers are fleeing mobile platforms. Mobile is like every other gold rush: Some get rich, others do not. Doesn't mean there isn't gold in them thar hills.
Both major mobile app stores are exhibiting much stronger growth than game consoles. In fact, average revenue per download on the App Store is now increasing for the first time since the iPad came out. A new console generation and relaxing digital store policies may inspire a new console gold rush, but in the long run, the developers will go where the growth is. And I just don't see consoles, handheld or otherwise, regaining momentum this generation.
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