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dane007 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:
iamdeath said:
selnor1983 said:

So at Autodesk Crytek said Ryse was implementing brand new techniques never before used in videogames period. Not even in Crysis 3. Its native 900p, EVERY single character onscreen has 85,000 polygons. Yes even the bad guys. Every single character onscreen has the same amount of joints. 750 ( 260 facial ). And Crytek claim its the first ever videogame to not change any of the assests from gameplay and cutscene. The entire engine is running everything. 

If this is what Crytek pull off at launch on Xbox One. Ryse 2 : English knights is gonna be mindblowing.

Enjoy. Its all Confirmed Realtime no assests changed for THE ENTIRE GAME.


What brand new techniques?? It's easy to have great facial animations when the game is linear scripted and not rendering much, with limited draw disatnce and maps to render, nor much going on on screen.. Please post some FACTS, not heresay. What detailed knowledge do you have of ryse's engine over other next gen games?? You have none.

 

Many games at launch are more impressive then ryse.

http://gamrconnect.vgchartz.com/thread.php?id=171090&page=1#

*Walks away whistling the Halo theme tune.

Thats not a technique, and thats compared to a last gen game.,..,.try again. Do you know how much is in Killzone? BF? CODF? Infamous?? Post proof now. Whistles in the wind.


So you watched a 16 min video in 3 mins?

Crysis 3 on PC dude. Crytek said Ryse is the best thing they have EVER made visually. 

You have to watch or risk your last bit of cred bud.

Ryse is not classed as CryEngine 3. Its custom and has way more stuff specific to Xbox One architecture. ence why Ryse videos now have made with CryEngine. Not Cryengine 3.


What I thought, you have nothing. I've seen a lot of ryse videos.............

Which next gen game  has both enemies and good npc with the exact same level of detail as marius. I think its something liek 85000 polygons, few hundred joints and so on. Selnor can fill in the missing blanks for me a she knows it better then i do . On top which next gen game were the asset used for cutscene is exactlty the same asset when you control marius.?  Thats just the character details. Theres physics for their cloth to simualte like cloth and so on. Theres alot of stuff happenng at one time in real time in ryse. 

Umm pretty much every game uses the same detail on all characters.................... . Polygons is not a technique. Many games have the same assets in cut scenes as real time..uncharted, Metal gear did this on Ps3......

 

There is NOTHING in ryse that is not ebing done on any AAA game, only ryse is scripted and linear thus has limited scope.

 

I repeat. When you are only rendering a small, scipted linear area it is easy to up the poly count on npc's faces. Games like Kz, infamous are rendering huge environments and 5 times thre effects ryse is, all in 1080p.............it is easy to see which games are more impressive. The massive areas, number of enemies and scope going on in other next gen games, ryse isn't that impressive.  The detail in shadow fall is way beeyond what ryse is doing.