CGI-Quality said:
In some cases, yes, the differences were pretty significant, especially 7th gen launch games. Call of Duty 3 ran @ 30fps on the PS3, while running at much higher 60 on the 360, for example, and don't even get me started on Splinter Cell: Double Agent, which was horrific on the PlayStation 3. In the case of In the case of these launch titles, beyond missing textures, AO, shadows, and lighting, a resolution difference of double the rate is not a minor one. Will it remain that way? Who knows. For right now, the differences aren't slight and there isn't a double standard when this stuff was picked apart on the PS3 as well. |
I don't see the ps4 supporters bringing this up though. and for missing textures, looking at the B4 screens the PS4 was more consistently missing them than than what I saw from x'1 screens.
look at the floor in this:









