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selnor1983 said:
JoeTheBro said:
bananaking21 said:
selnor1983 said:
bananaking21 said:
^^ ladies, this thread is about CoD. not ryse or killzone. if you want to talk about those games, make a damn thread.


Ryse is actually direct proof that IW have either A) no time on Xbox One or B) its architecture is actually very different to develop for than PS4. Because Ghosts looks last gen and runs on a last gen engine.


or you simply have no idea what you are talking about. you keep throwing the same numbers you heard. 85k polygons and 750 joints. Do you know anything about the development of CoD? do you know anything about how CoD is made and what the devs do? if you think CoD isnt technicially impressive in ways you sure as hell do not know anything about these kind of stuff, so please, dont go around throwing numbers you heard trying to impress people and stay on topic. 

If Ryse was 60fps like COD and we use the very flawed approach of assuming it still outputs the same amount of pixels per second, then it would be 636p. If we did the opposite to COD on XBOX, then it would be 1018p at 30fps.

I'm just giving selnor some fresh numbers ;)

KZSF on only the friendly character models has 40,000. BF4 is at 30,000 for only friendlies. 

I actually dont know about COD. But Id guess friendlies are around 20,000 and enemies between 8,000 - 12,000.

Ive seen what 20 characters onscreen in Ryse, all with 85,0000. 

Ryse is doing so much more in multiple areas not just 2 that your hanging onto. Again on 360 every COD is 720p @ 60fps. Does that make Uncharted 3 crap? Because its only 30fps and at times dips to 22 fps?

sources would be nice. not that it really matters. when ryse has small confined quarters, not mush going on on screen, and like 2-4 characters on the screen.

but again sources would prove vital, so it doesnt seem you are talking out of your butt.