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selnor1983 said:
Lawlight said:
selnor1983 said:
Lawlight said:
No in-gameplay graphics?


There was gameplay in that trailer. LOL.

Proves the point that Ryse is the first ever game to use the same engine for cutscene and gameplay. Next week Crytek just confirmed we get to see the final build of Ryse SINGLEPLAYER. Live on Twitter. 

Tis game looks insane.

I want to see the game being played. Uncharted 3 uses the same engine for cutscene and gameplay too. Doesn't mean that that's how the game looks when you're playing it.

No it doesnt. Sorry buddy. They are different assests in Uncharted 3. Crytek publicly called out Naughty Dog live on stage at Autodesk saying they even use different assests for the sand walking scene compared to normal gameplay. Hence why the screen blacks out for 3 seconds going down the sand dunes towards the city. In fact that 20 minute scene blacks out more than 10 times. 

Ryse is the first EVER game to use all the same assests unchanged.

Tune into Microsofts Twitter account for a Live feed of Final build Singleplayer Ryse gameplay next week. Confirmed about 10 minutes ago.

Also interestingly, a guy from Industrial Light and Magic who worked on Avatar and Episode 3 Star Wars has been working on Ryse, and a guy from Pixar Studios also joined the team over the last 2 years. 1 of those guys was talking on stage at Autodesk.  

Theres not one single next generation console game that has every single character onscreen with 85,000 polygons each. 750 joints ( 260 facial ) and uses full realtime dynamic global illumunation. 

It makes Infinty Ward seem crap when you consider Ryse is native 900p with far superior visuals. I think Killzones max polycount on just the friendly characters is 40,000. Which is why Ryse characters look much more detailed, and have far better facial aqnimations during gameplay.

 

Don't care about the credentials of a couple of the people who worked on the game - show us the game being played and then we'll see.