Munkeh111 said:
platformmaster918 said:
Munkeh111 said:
platformmaster918 said: The decisions better actually change the outcome/endings this time or I really will have lost all faith in Telltale to make meaningful decisions. |
Yeah, everyone seems to talk about this game having meaningful decisions, but it really really didn't. It just gave you slightly different loops which were undone a little while after. Maybe I wouldn't have noticed this if I actually enjoyed the gameplay, but the clunkiness of it just never drew me in
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I loved it on my first playthrough but when I replayed it an purposely made the exact OPPOSITE choice on all the big decisions it ended up not mattering at all! I thought I could save Kenny. I thought maybe if I let Carly die sooner the other guy (forget his name) would live past the train. I thought leaving the cannibals alive would come back to bite me or something. I thought maybe SOME of these decisions would effect Clementine's actions regarding me. Nothing. I haven't been that pissed in a long time at a game because it really fooled me. Once the veil is lifted it really hurts the game in my eyes.
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Admiteddly, I feel that Heavy Rain is the only game that I have played where your choices and actions do really matter. I also want for a game to actually depend on your abilities, not just your choices on the spot.
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That's one of the main reasons I love Heavy Rain. Beyond has a couple meaningful decisions right at the end. Though it's more of a "push button ending" like Deus Ex: HE or Mass Effect (which did a great job with decisions effecting things until the end). This is the series that should take that risk though. It's not uber graphics focused so they could build optional characters/environments/animations without so much added cost. A game like Beyond that is so pretty all the time and is supposed to show off hardware I feel has SOMEWHAT of an excuse to not make 20 branching paths because it would probably add millions of dollars of optional content. Though it's not really a valid reason because replay value would be increased and maybe more people would buy it.