Soundwave said:
All things are not created equal, the Wiimote really was a lighting rod that came out at the exact right time and went perfectly for Nintendo for the first few years. Replicating that with a new idea was always going to be nigh on impossible. Nintendo Land, Game & Wario, Wii Party U, Zombi U, Scribblenauts Unlimited, Rayman Origins, Wonderful 101, Batman: Arkham City, Splinter Cell Blacklist, Just Dance 4, *do* demo the functionality of the Wii U controller, the general public is just not responding. In the smartphone world, what the Wii U does simply isn't all that interesting relative to the hundreds of other choices people have nowadays trying to get their attention. |
It's not like saying that at all. I'm saying the approach was the same. The concept behind Wii wasn't motion controls, it was an interface that non-gamers would find familiar. The Wii Remote was designed like a TV remote. The Gamepad, similarily, was designed like a tablet. Some people say Nintendo got away from what worked, I'm saying they didn't. I don't know if they will have great success, but I don't think the idea was necesarily a bad one, and so far I think the execution (marketing, key games) has been sub-par compared to Wii.