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I think some people are confused with diminishing returns and are pulling up examples of games that used beyond what was previously used to show improvement. Now I will try to explain this as best I can but some still may not get it.

Okay make a face using 5,000 polygons. Now make the same face only this time use another 5,000 for a total of 10,000. you just put in the same effort but got less results. Now make another and add another 5k to it for 15k. the results are even less dramatic.
You guys are comparing 20k polygon counts to 60k polygon counts and saying that diminishing returns aren't happening, yet your examples are in some cases contain 3-4 times more work put into them to get to those results.
Devs today are putting in far more work, for far less results.
I think most of you showing off pics of PS3/PS4 games need to start showing PS2 game pics as well but then again that will only make your point less valid to do so.
Lets look at Ryse. Originally going to use 150k polygon count. Cut to 90k and still looks amazing even though its using 60k less polygons than was originally announced. a 60k cut is more than some contained. That's enough cut from it to make another decently looking model.