| Zappykins said: Yes, we are. It's not just more polygons, but different ways of processing that needs to change. You have probably seen this before, but it shows well what is going on:
The last one is ten times more accurate! That is a whole giant whollop of processing power to pull that off. Just because next gen is @10 times more powerful, doesn't mean it's going to look 10 times better. Now we need changes to other things, like ray tracing and light scattering to really make things look more realistic (aka Avatar like graphics.) Remember back in the PS2/Xbox days. While the Xbox was like 2.5 more graphicly powerful than the PS2, they looked rather even on most games. DirectX 12, and most likely the next big upgrade to OpenGL, are going to be a few more years away. Then it will take developers a while to figure out how to use it. Things are going to take a nice step this new gen. But for more realism - which seems like what you might one, that will be at least another gen away. |
Great post. Worse yet, add another level on the end... going from 60K to 600K triangles. Even less of a difference indeed.
Developers are going to have to work in other areas (texture fidelity, lighting, etc.). Going to be harder and harder for people to see the difference "jump" out at them as each generation goes on.








