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DirtyP2002 said:
michael_stutzer said:

DirtyP2002 said:

Yeah, because the number of pixels define how good the visuals are...
Wipeout HD is the best looking PS3 game CONFIRMED!

Ninja Gaiden II ran at 60FPS, The Last of Us had only 30 FPS. Ninja Gaiden II has better visuals. #fact!

 

The only people living in a fantasy world are the ones that try to see the PS4 like the PC version on Ultra settings.
This ONE GAME looks almost identical. No differences you would actually notice during gameplay. Xbox One seems to have better textures, PS4 seems to have better AA.

The differences between both consoles will be tiny and BF4 proves me right.

No reasoning, just facts:

 

 

Seriously, you don't know what you are talking about. First you claimed that the technical differences between the consoles is the smallest ever. The resolution and framerate are the key things to measure the technical differences since everything else are made in parity (not the artstyle) this is a multiplatform game afterall. Yet we now know that ps4 produces almost 60% MORE pixels with a much HIGHER framerate. The fact that ps4 is actually outperforms xbone by MORE than 50%  is actually surprising. The comparisons you used are rubbish and doesn't applicable to this case. Ninja Gaiden has a higher framerate than the Last of Us, sure but the games share absolutely nothing. We are talking about the SAME game here. 

This confirms that An exclusive ps4 game that has a resolution and framerate parity with a xbone exclusive (let's say 720p and 30fps) will look a gen apart lol. 

So why are there some parts of BF4 that look better on Xbox One than on PS4, even when PS4 has 50% more pixels?
Look at the pic with the ground textures (or lack of for PS4) for example.

Well according to the article:


Ground textures appear different during the campaign mode, with variations of the same texture being planted in the same spot. Neither one is especially greater in detail, suggesting these tiles are partially randomised, much like the soldier camo designs on our character's arms.



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