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What the history here? Digital Foundry shared the video capture of Battlefield 4 on next-gen consoles yesterday but what you saw was something not like all the others sites foogate... the gama in the pictures and videos on the article (http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview) was somekind akward.

So after a lot of confusion and guys on the internet claming the difference, dark10x, a confirmed Eurogamer's employee on GAF explained what happened.

"The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.

Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.

JackFrags used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best."

http://www.neogaf.com/forum/showthread.php?t=706051

Like that is a preview yet... I expext they worked to fix these issues with the captures in the review articles to be out in the next weeks.

Another question in the forums was about the lack of AO (ambient occlusion) in the Xbone version, so I was checking my question about the Digital Foundry article in twitter (I'm the Edmárcio Santos) and faced a good news for this version.

So a Day-1 patch will fix the lack of the Xbone version.

For now the best captures of Battlefield 4 videos are the JackFrags like even Digital Foundry admitted.

http://www.youtube.com/user/jackfrags