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kupomogli said:

There are people here that are saying not much of a jump in quality of games because of a port of a current gen game?  It's not like Ubisoft is going to completely remake the game to take advantage of the next gen consoles.  They're just upscaling the game to have better resolution, add some extra effects, etc.  Assassin's Creed 4 might be running a bit better and look slightly better for next gen consoles, but it's not taking the next gen consoles much of anything  to do so.

I for one clearly notice the difference, even though small.  I took a screen capture of one part of the video.  Maybe this will help those of you out who don't notice the differences.  

Now, a few posts on the first page have already stated they notice the water.  On the PS3 version, aside from the character in the background, notice how literally everything is far more blurred.  The character in the foreground, the cannon in the background, the railing, the poles connecting the railing to the floor.  Because of the shadows and colors, the character in the background is the only thing on the PS3 version that doesn't look blurry because of lower resolution.

Lol.  The "blur" effect you're mentioning here is a film technique used to focus the attention of the viewer on the character speaking.  It stems from traditional cameras and films, but is still used today even on digital films, and is often used in cinamatic games like this.  It has nothing to do with PS3 being too weak to render the front character in this scene.  I mean seriously.  PS3 can render this:

... but can't do two chaps chatting on a boat?  Come on.  I'd say the draw distance is better on PS4 and the water more detailed.  But let's be honest here, this is mostly just an up-rezed PS3 game.  The designers aren't going to spend millions to get millions more polygons in a game that is barely going to sell a couple hundred copies at best.