I agree about Bend. For me, it's just the principle of it. Studios like Bend and Cambridge could build a name up for themselves as the highlights of Sony's handheld roster - much like Naughty Dog & SSM for the home consoles - if they were just given the time to stick on the console and make multiple games.
And they're both clearly at home on the console, having made titles for PSP throughout its life.
But it just feels like Yoshida is going into knee-jerk "WE DONT HAVE ENOUGH FOR PS4" mode and shoving everyone on that, which is a massive, massive shame. He's already shut down three studios who did a large amount of work on handhelds in the past two years; taking away pretty much the only two remaining studios who work on them outside of Japan just seems like a real shame.
Then again, I'm not sure they could justify keeping Bend/Cambridge open if the future of Vita AAA sales is how much Mercenary sold; which has been absolutely terrible so far. But then again, is anything they make for PS4 going to light the sales charts on fire? I'd have thought not, unless we're fobbing off establishing IP's onto them.
It was a shame to lose Ready at Dawn too. Though I understand their desire to move onto bigger experiences, it would've been nice if WWS could've contracted a replacement studio for them.