Kresnik said:
Disagree, that's taking it too far. PS3 still needed titles to prop it up throughout the year. But they could've done something like - God of War Q1; The Last of Us Q2; Beyond Q3; freeing up things like Puppeteer, Gran Turismo; Ratchet & Clank and Rain for PS4/Vita. |
Well, Gran Turismo 6 will make 7-10 million on PS3, it's just makes too much sense to release there.
Ratchet & Clank + Knack would've been overkill for PS4, Insomniac doesn't have PS4 devkits, and they don't develop for Vita, so there is that.
Rain is a Playstation C.A.M.P. project just like Tokyo Jungle was, so it's basicly a a bunch of independent developer, with Sony's help. Altough Sony should've forced their hands to make it a PS4 launch title.
Puppeteer, yeah that should've been a Vita title, as I said numerous times, but they've got Tearaway, so Sony probably was afraid to release two similar titles in a short timeframe on a weak platform, so that's an understandle descision.)
What I feel like is a mistake was really (besides Rain) is let Santa Monica make a new God of War. They've should of made a God of War Vita, the AAA game the Vita desperatly needs. My biggest dream is that the Bluepoint guys get a chance to make their own game, not a port job (their tech seems flawless), and the first game should be a GOW Vita title -or- Heavenly Sword 2 for Vita.







