MikeB said:
The PS3 isn't that hard to program for, it's much more easier to code for than for the PS2. However most often porting 360 games to the PS3 is hard. The best approach is developing for the PS3 first and then port the game to the 360, this will usually result in a better 360 version as well. With regard to legacy game engines the major roadblock is mainly breaking up the engine to be suitable for running on the SPUs. Building a new engine from scratch isn't that hard, you can make all the right design decisions from the start and this won't hinder cross development to other platforms, actually this should make things more efficient and powerful for other systems as well. |
LAY!!! <--- Laugh At You (I just made that up)
How the f*ck do you have the balls to say that the PS3 isn't hard to program for when you have developed ZERO freaking games for the PS3???
Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)








