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I've always had the feeling that Crytek hasn't really done any reasonable work at all on the PS4 yet. They are under pressure to deliver Ryse on the XBox One on day one in best quality so that would be understandable. But then there are snippets in the interview like "However, this is taking away performance from the traditional graphics pipeline so there is a limit to what you can move to the GPU." which tells me that either Yerli doesn't really understand how gpgpu is supposed to work or they haven't looked into it. The whole point of gpgpu on the PS4 is to use the ACUs capabilities to interleave graphics and general computation, so that snippet alone makes me really wonder.