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Frequency said:

If you can run a game at 4k, then it runs at 4k, 4k is just a resolution as such the topic claims this to be the first game to run at 4k, which given that its a pc title, its extra silly.

again, games will always show better results at higher resolutions except for objects extremey close to the screen, as more pixels of each texture as visable on models further away that otherwise would be a muddy mess.

To make it absolutely clear, heres battlefield 3, prior to take off from the carrier, both at the same settings the only difference is the left is upscaled from its native 1080p to match the size of the 4k image.

Edges and aliasing are not the only thing that improves, as i have now said multiple times.


I'm not arguing that 4k is just a resolution.
However, StarCitizen is doing more than just rendering at a higher resolution with a High-Resolution texture pack to look fantastic at 4k.
They aren't merely stretching a texture over a surface and calling it a day, they aren't baking details into the textures, they are using real geometry for everything.
That Battlefield 3 picture is a perfect example, where the metal rings on the hanger deck are baked-in texture details, in StarCitizen small details such as that would be geometric.
Problem with that approach however is that, when you scale up in resolution, it also removes jagged edges, so low-poly assets with little aliasing are more obvious with their flat sides.

You normally don't notice such small details in a console game, because compared to even 1440P/1600P/4k the 720P/1080P console games look downright blurry and low definition, that it hides most of those flaws.

Essentially in the end, this level of fidelity is only possible on the PC and because the game is going to be so popular, with mod support, I wouldn't be surprised if this ends up being the best looking game on any platform for several years.



--::{PC Gaming Master Race}::--