joora said:
I agree with you for the most part, but you can't say that many of the modern games are made with the 4K resolution in mind. But they do do work in 4K and they look somewhat better than in lower resolutions. And while there are 4096x4096 textures implemented, it's important to what scale in the game they are applied, and so on. But you know all this, so it's pointless arguing. Edit: since most games focus on character design to be extra detailed and have killer looks, here's my case in point - some 4K screens http://i4.minus.com/iupzfrjVzmVA5.png - crysis 3 - face is passable even at 4K, but look at the clothes textures. http://i7.minus.com/ibi3BqzL6AZSni.png - Metro 2033 http://i7.minus.com/ibs2d4opiy3xhG.png - Fifa 13 So, a game that will be made to push the limits of the upcoming high-end hardware in 4K will most probably have to do a better job. |
If you can run a game at 4k, then it runs at 4k, 4k is just a resolution as such the topic claims this to be the first game to run at 4k, which given that its a pc title, its extra silly.
again, games will always show better results at higher resolutions except for objects extremey close to the screen, as more pixels of each texture as visable on models further away that otherwise would be a muddy mess.
To make it absolutely clear, heres battlefield 3, prior to take off from the carrier, both at the same settings the only difference is the left is upscaled from its native 1080p to match the size of the 4k image.
Edges and aliasing are not the only thing that improves, as i have now said multiple times.