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Rock_on_2008 said:
PS3 is way too hard to program and requires more time and effort to make a decent port so developers cut corners and end result gamers suffer with getting a shoddy port.

The PS3 isn't that hard to program for, it's much more easier to code for than for the PS2. However most often porting 360 games to the PS3 is hard.

The best approach is developing for the PS3 first and then port the game to the 360, this will usually result in a better 360 version as well.

With regard to legacy game engines the major roadblock is mainly breaking up the engine to be suitable for running on the SPUs. Building a new engine from scratch isn't that hard, you can make all the right design decisions from the start and this won't hinder cross development to other platforms, actually this should make things more efficient and powerful for other systems as well.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales